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Chaz just played 2008's Android, by Fantasy Flight Games, and shares his thoughts and reviews the game in this episode of "Chaz Just Played".Have YOU played Android? If so, share your experiences with the game in the comments!Help fund Pair Of Dice Paradise's 5th year at: https://podpledge.com/podp- - - - - - - - - - - - - - - - - - - - -Board game component upgrades sponsored in part by: TopShelfGamer.comMore board game component upgrades Chaz recommends: http://www.pairofdiceparadise.com/recommendations- - - - - - - - - - - - - - - - - - - - -More Pair Of Dice Paradise on the web:Homepage: http://www.pairofdiceparadise.comYouTube page: https://youtube.com/pairofdiceparadiseFacebook page: https://www.facebook.com/pairofdiceparadiseTwitter: https://twitter.com/DiceParadiseGoogle+ page: https://plus.google.com/+PairOfDiceParadiseInstagram page: https://www.instagram.com/pairofdiceparadiseBoardGameGeek Guild: http://boardgamegeek.com/guild/1842- - - - - - - - - - - - - - - - - - - - -Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.During a round, the players get action points to spend on various actions, like moving their detectives, following leads that appear on locations, solving their personal demons, or doing a location-specific action. In this way, the detectives try to advance on three different sectors: solving the murder, uncovering the conspiracy behind the murder, and finding their inner peace. To solve the murder, the detectives follow leads that appear on New Angeles and Heinlein, and find evidence that they plant on the suspect of their choice. The conspiracy puzzle is also solved by following leads, and may alter the way victory points are distributed at the end of the game. Finally, each detective has his/her own personal plots that are resolved gradually throughout the game. If the detective invests enough time in the plot, he/she will be awarded victory points; otherwise, he will suffer penalties.The game ends when two in-game weeks (12 rounds) have passed. At that point, victory points are awarded based on the aforementioned sectors. The player with the most victory points is the winner.
This game is completely misunderstood. People keep trying to "figure out the winning strategy," but that's not what this game is. It's a board game-flavored shell with a gooey RPG center. I wish I could find people who are interested in playing it, because I have a copy on my shelf that has been collecting dust for years.
I was with him until he complained it would take 3 rounds to put a hit on someone. Well yeah, imagine if it was easier to do that....
FFG should do a 2nd Edition with an app
I think android I rotate it in my play group when I can and I think it's a great game. I do think that android and middle earth quest really need 2nd editions since they are both great games that kind of fill the role playing board game adventure but they just need some cleaning up and modernizing. The body and frame is good just clean up and improve the engine and you have a solid 8 to 10 game with new car smell
Love this series Chaz, a fresh 1 play overview and thoughts really shows what's with the game, the group, your expectations, et al. As for the game, not for me, but I'd like to see some designers take the challenge and do some "slice of epic" games. Take games like Android, Warrior Knights, for example, and streamline, take stuff out, try to create new cogs to give that kind of feeling in a 2.5, 3 hours length. Not with the intent of replacing, but as an alternative for the state of the hobby today (less time, A LOT more games coming out). I think there's a huge design space for this. Thanks!
I bought this game secondhand thinking it looked really interesting, the theme the investigation, the story etc. First thing we did was to look up instructional videos as we found the rule book impossible to navigate and comprehend. There are literally no good instructional videos on line, a few have attempted but with dreadful results ( probably not their fault since the game is so pact full of ideas and concepts). Failing that, we again went to the rule book and set this game up determined to at least play a few rounds, we did and enjoyed it but if we did try to finish it we would likely spend a whole day on it as well. The other thing we didn't quite notice when purchasing is that it is 3 and up players game, there is usually only two of us playing most games, but we have been known to 'modify' the rules to be able to play with two. This really doesn't work in this game and we have been struggling to bring this game to the table again because od this. Still hoping to take it off the shelf and play with full count but i dread explaining the rules to others. I wish there was a good soul out there that really knows the game who would create a good instructional video for this game. I think even though the game is old and clunky with terrible rule book it deserves love.
0.0 So much for another "grail" (to play, not own) game. Well, on the Brightside that just makes me even more able to focus on the Horus Heresy! Played a great Sci-Fi game myself recently. Also took a couple of "hours" but they went by like "minutes" (at last the use of temporal question marks is explained! "Time" isn't just relative, it's downright *snarky!*) The game also gave birth to the great exchange of: "Awright! I just got a promotion." "Nifty. Too bad you were attacking." :3 The only "downside" if you could call it that was we're moving on to Chapter 2 which means we forgo Legendary again. I think I'll have to start suggesting Legendary as an "appetizer." Maybe a "palate cleanser?" Or perhaps I should just have lunch....
Great series, Chaz! Thanks so much!!
Totally with you on this one.I think this one was the first modern game I ever bought way back when, so it has a permanent place on the shelf and introduced me to so much more.But will I play it again?Back then I thought 4hr games of constant downtime were just how games work. How little I knew.But boy does this game sucks you into its theme!I think this one will have to forever remain on the shelf as a game I will have fond memories of and not one that would stand up to scrutiny today.
I played this game about 10 times back when i had it. The game is, for me, a typical Kevin Wilson design.I consider the man a genious of game design. He has tons of awesome, great ideas and he's always innovative in his designs. Android is the epitome of this. This is a game you've never seen before.However, i also consider mr. Wilson to be unable to put the final layer of polish to his designs. His games always need a second edition (made by someone else) or an expansion (also made by someone else), for his designs to be ironed out. Android is also a great example of this.Android is deeply flawed. Floyd, for example, is deeply overpoewered compared to the other characters. His story elements are super easy to achieve (easy to put good baggage, extra hard to put bad baggage) and the story is the one thing that gives the most points in the game (negative values avoided add up to the positive gained). His dark cards are also mainly geared to give him trauma... and he's the one character that cannot gain any! (unless he specifically choose a story element and only IF that particular story came up during week one (at week two the game would be over so it matters not)), that is only 1 game out of three. He's also faster to move around, with extra actions and a fast car.His only negative is having to go back twice for maintenance... but i've seen players use that to actually travel faster.Some actions on spaces are also unbalanced. Some giving tons of points for lower efforts required than others.The game requires a complete overhaul.Where i disagree with you Chaz is that hits are incredibly powerful. You need 3 and one player cannot set that up by himself. But some events give one, you can provide one... and suddenly the game changes completely because one character may actually die. The evidence tokens no longer go to him. The player which has this particular character in his hunches changes strategy completely. A third hit on a character that someone went into a lot of trouble to put a lotta tokens on him can eliminate him oit of the race for victory.In the end however, the storytelling is ok... but repetitive with replays. The competitive nature is completely off-balance... so that leaves an innovative, but deeply lacking game in our hands.I will say, however, that the dark cards system this game uses is pretty similar to Dead of Winter's crossroad system. That system, in DoW, was nominated in several places for most innovative design. And Android predates DoW by several years... food for thoughts.
Pool table required but not included.
I feel like too many people give age as an excuse for the major flaws in this game but in 2008 there were already plenty of amazing games with complex mechanics. This game is a perfect example of Fantasy Flight's signature "Lets include everything but the kitchen sink" style game design. Arkham Horror anybody? Barf.
This game and Firefly are the two that I most want to be good; I love the themes (especially Android) and the styles of game play they claim to offer. Sadly, I've yet to try either because of the crippling flaws they're reputed to have (mostly game length and down time).
I bought the game when it was new because I love that theme, as one could see by perusing my bookshelf. It hit the table once with my group of friends. We all liked it, but in future get togethers we never brought it back out because of that two hour requirement to teach people the game.The game really feels like it was ahead of its time with all these interesting mechanics and options, but that's not a good thing for it. Given a few years for game development to progress, I think we could have had a similar game without all the bulk. I'm still waiting for that Android 2.0 game, whether it be Android in name or not, to come out and satisfy my desire for a sci fi detective game. In the meantime, it sits on my shelf of games with interesting ideas that had serious flaws, along with Code of Nine, Zombicide, Clue, and others.
MORE OF THESE PLEASE
The solo variant is really good to experience at least a side of this game. It´s quite fast and lets you feel all this mechanics work together.
I really like this series! Designs from 10 years ago have some rust with today´s view, but also some great stuff that sometimes lacks in todays designs. Once I heard Christian Petersen say that to get an epic feel there is no other way than to invest time and effort. I wouldn´t seek a TI4 experience in any game that promised it in less than 2 hours. I find this type of games are mostly in an yearly rotation, but everytime I play them its great!
Android is a great game, but would benefit from a revised edition with updated and streamlined rules.
I really enjoy these videos. Great idea for a series. Especially for a game like this. Explaining that it is an experience was helpful and also reminding everyone that it is a 10 year old game. It sounds really interesting but it is good to know you have a 20 - 30 min downtime between turns. Thanks for the insight!